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000872_owner-lightwave-l _Fri Apr 28 12:29:14 1995.msg
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id JAA04250; Fri, 28 Apr 1995 09:42:23 -0700
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From: mbutler@micron.net
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Date: Fri, 28 Apr 95 09:50 MDT
To: lightwave-l@netcom.com
Subject: Bones
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A problem with bones:
Okay: A solid body, A solid head, and a hose-like cylinder for a neck. The
hose-neck has a series of bones in it so that it can be bent. The neck is, of
course, parented to the body. The head is parented to the neck.
BUT, when you bend the neck with with its bones, the head does not follow the
neck. The bones deform the neck object away from the head. The head will
only move or rotate if you move or rotate the neck OBJECT.
The ideal solution for this is to be able to parent the head object to the
last bone of the neck. But I've not found a way to do this.
The only solution I've found is to manually move the head, frame by frame, to
its proper position at the end of the neck.
This is a big issue in character animation.
And better ideas?
mbutler@micron.net
Mitch Butler
Gourmet Communication